To analyze and discuss what determinism is for Spinoza is supposed to understand what this concept means and frame it within a larger thought: pantheism. In the first instance and in a very general and erroneous way, it can be supposed that what is determined in Spinoza is something already given and that there is no way out of it; however, as we will see throughout this essay, it supposes the opposite insofar as it is understood that said concept rests on God and his infinite modes.
Therefore, this essay is composed of two parts: the first aims at…


Recently an algorithm called The Big Sleep (Murdock, 2020) was released, which generates images from texts; that is, if someone writes, as in my case, A Taco with a book in a night city in the style of Edward Hopper (fig. 1), it will give as output an interpretation of that text. This algorithm by the artist Ryan Murdock shows similarities with the Open IA program Dall.E, which creates an image from text, using the GPT-3 model.

Fig. 1 A Taco with a book in a night city in the style of Edward Hopper, by The Big Sleep

However, beyond the differences in their development and conception, as well as the algorithms used, I want to question whether the result given…


In the development of AI, as it has been observed, the materialistic theory is considered as there is a similarity between the brain and the machine, as physical support, for the development of the different activities of the mind. However, considering this theory entails a series of problems due to the little understanding of the human mind, in addition to the lack of understanding and conceptualization, both biological and philosophical, of each of the processes of the mind, such as intelligence, reason, consciousness, etc.

From this materialistic posture of the mind, I consider that there are three causes that make…


This third writing is the last one related to the design process of the video game Migracciones, in its last part of the first iteration. Having said this, I will focus on two fundamental aspects: the postmortem and the parts to improve and, secondly, to investigate the iterativity in the design process.

Postmortem Document

The first version of Migracciones has a character, Raul, who in his objective of wanting to reach the USA, will avoid several problems, which the player will be able to see, read and empathize with him. …


Migracciones Characters

This text is the second part of a series that talks about the process of designing the serious game “Migracciones”. This article will be discussed the process of designing the characters, which is fundamental to the development of the story and the images to be presented.

Taking as a starting point that the concept of the game, in its mechanics, is based on a board game and that it is the story that stands out, it is important to develop a story that is not only visible, but that gives coherence to the character and also provides a context for…


This text, like the ones that will follow, will be part of a series on the design of the serious game Migracciones, a video game developed for the Universidad Autónoma Nacional Autónoma de México (UNAM) and that will be about the transit migration over Mexico to the USA.

That said, the following texts will deal more personally with my design process and not so much about migration. The topics that will be covered will include time management, the conceptualization of the video game, or the aesthetics developed, to mention a few.

Towards the conceptualization of the video game: from the physical game to the digital game

It is important to mention that Migracciones is part…


Cosmonauta

During the last month, I was making a video game on the occasion of the jam I Can’t Draw. My proposal was one made in Twine and whose options directed you to 4 possible endings; however, more than the narration itself, what I emphasized was an idea, which is the purpose of this article.

I start first with the concept and synthesis of the video game. Later I develop in a superficial way some ideas around the concept, taking as a starting point the ideas of Kant and Luciana Parisi. …


During this month of July I was playing with two video games with similar themes, but totally different in terms of their mechanics: Far Cry 5 (Ubisoft, 2018) and Sagebrush (Redact Games, 2018). They both share a similar theme in that they explore the role of cults; however, beyond the game mechanics, the main difference between them lies in how they approach cults.

For this article, I present the two examples mentioned above to explore the role of video games as a cultural product whose characteristics serve to make a critical reading of various topics, as is the case of…


Actually, any tool that uses mathematical methods based on vast data processing is called Artificial Intelligence (AI). However, this AI is far from intelligent or artificial.

As the current development of AI goes on, will it be possible to reach a real AI that can be intelligent and artificial? This general question contains a conceptual problem derived from not knowing adequately what we mean by intelligence. For the present analysis of AI, I will take Kant’s work, especially the criticism of pure reason, to determine what is needed to consider that something can be considered intelligent. On the other hand…


In Mexico, the quarantine has already ended, even though the cases of Covid 19 have not decreased. This change of the quarantine ending has forced me to ask myself how an action as old as confinement, together with social distancing, have been the alternatives used to avoid the spread of the virus.

Technologically speaking, I believe that two particular facts lead us to question why and how we came to this. For the first question, I believe that there is a deficiency of the State to be unable to deal with such a lamentable situation. …

learto_ler

Essays about philosophy of technology, new media, and game design.

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